![]() Software Update found the following full installers: (note that the option starts with two hyphens, not an m-dash) First list the installers available using the command Your fallback then, if you’re running Big Sur or Monterey, is to use the softwareupdate command in Terminal. Sometimes that may not work, with macOS complaining that it isn’t capable of installing such an old version of macOS/OS X. Look in the main Applications folder for the installer app, whose name should start with Install, and make a copy of that. Once that download completes, the installer app will open and probably inform you that it’s too old to install on that Mac. That will then invite you to confirm that you do want to download the old version. Simply click on the appropriate link, and that installer page will open in the App Store, where clicking on the Get button should start the download through the Software Update pane. Unfortunately installers aren’t always easy to come by, so in this article I explain the options offered by Apple for obtaining an official and properly signed installer for those versions, as well as how to download old versions of Xcode.Īpple’s support page lists all those installers currently available through the App Store and official downloads going back as far as OS X Yosemite. It might be for an old Mac, or a new Virtual Machine, for example. How do I change default python to 2.There are plenty of good reasons for wanting to install an old version of macOS or even OS X. ![]() Print(MultiLanguage.get_string('COCOS_PYTHON_VERSION_TIP_FMT') % (major_ver, minor_ver))įile "/Applications/CocosCreator/Creator/2.4.0/CocosCreator.app/Contents/Resources/cocos2d-x/tools/cocos2d-console/bin/MultiLanguage.py", line 52, in get_stringįmt = cls.get_instance().get_current_string(key)įile "/Applications/CocosCreator/Creator/2.4.0/CocosCreator.app/Contents/Resources/cocos2d-x/tools/cocos2d-console/bin/MultiLanguage.py", line 46, in get_instanceįile "/Applications/CocosCreator/Creator/2.4.0/CocosCreator.app/Contents/Resources/cocos2d-x/tools/cocos2d-console/bin/MultiLanguage.py", line 100, in _init_ĪttributeError: 'dict' object has no attribute 'has_key' If cls.get_cocos2d_mode() is not "distro":įile "/Applications/CocosCreator/Creator/2.4.0/CocosCreator.app/Contents/Resources/cocos2d-x/tools/cocos2d-console/bin/cocos.py", line 1012, in įile "/Applications/CocosCreator/Creator/2.4.0/CocosCreator.app/Contents/Resources/cocos2d-x/tools/cocos2d-console/bin/cocos.py", line 943, in _check_python_version Applications/CocosCreator/Creator/2.4.0/CocosCreator.app/Contents/Resources/cocos2d-x/tools/cocos2d-console/bin/cocos.py:407: SyntaxWarning: "is not" with a literal. Has anyone using catalina faced the same problem, and if so, how did you solve it? I prefer not to upgrade to 3.0 just yet if possible. I’ve already installed Python 2.7 and tried setting a virtualenv using pip2 as well as setting an alias to python2 but nothing seems to work so far (I’ve posted on stack overflow as well). I’ve checked both the English and Chinese forums, and I’m guessing it’s because Catalina no longer has python 2.7 as the default python. I’m using Cocos Creator 2.4.0, XCode v12.4 on Mac Catalina and I’m trying to build my company’s game on iOS but keep getting the following message. ![]()
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